local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 155007101
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 101004
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -337.407
L3_1.y = 208.969
L3_1.z = 1618.563
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 355.929
L3_1.y = 269.508
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.point_type = 1001
L2_1.area_id = 200
L3_1 = {}
L3_1.config_id = 101005
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -340.24
L4_1.y = 208.654
L4_1.z = 1623.171
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 310.671
L4_1.z = 14.151
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 1001
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 101006
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -339.302
L5_1.y = 208.727
L5_1.z = 1622.236
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 11.165
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 1001
L4_1.area_id = 200
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 101001
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -353.293
L4_1.y = 208.482
L4_1.z = 1608.965
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 322.136
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 3006
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 101002
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -349.868
L5_1.y = 208.398
L5_1.z = 1610.587
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 3006
L4_1.area_id = 200
L5_1 = {}
L5_1.config_id = 101003
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -341.375
L6_1.y = 208.23
L6_1.z = 1622.412
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 345.828
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.point_type = 3006
L5_1.area_id = 200
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 101004
L5_1 = 101005
L6_1 = 101006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
